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NW3D - Simple 3D Engine

After some early experimentation I put together a more formal 'engine' that could be used within generic projects. At some point I need to document the engine using class diagrams and API references, but for the moment here are some simple demos that I created to demonstrate some of its capabilities.

Demo1 - Rotating geometries

Demo2 - Perspective-correct texture mapping

Demo3 - Scene translation, texture mapping and environment mapping

Demo4 - Use of multiple, coloured lights and 'objectfactory' class

Demo5 - Use of lathe and path objects

Demo6 - Collision detection

Demo7 - Skybox